Politicking is now more important for trading because you get good prices for being an ally. I am not personally into the racing idea because I am one of those people who likes the idea of a lonely existence in an uncaring universe where all one can do is stave off death and take photos. Speaking of which, there are a bunch of visual updates/changes (high and ultra resolution textures, crepuscular rays, HDR mode etc etc).Ĥ. Also the loooooooooong clicking in a bunch of the menu options.ģ. The quality of life stuff is things like being able to quit to the mode select menu, which I actually didn't miss until yesterday when switching between two different modes for different screenshots. There's also the Colossus which is cargo-focused for resource harvesting and the Nomad which is basically a ship crossed with a pond skater.Ģ. I'm referring to what the game calls a "Roamer" here. I say this knowing I am going to land one in some crevasse the first time I go for a drive and we will never speak of exocraft ever again. The rovers actually look fun, not least because you appear to be able to boof rocks out of your way and speed around with a pleasing amount of crunch and heft (technical terms). Here are some initial thoughts while I wait to see how this actually pans out when it's in my game.ġ. Here there's a lot that does feel a bigger deal for me. There were shifts to that but nothing that felt obviously enormous. I wasn't too bothered about the Foundation update because it really didn't feel like it changed the game as I played it because I like taking pictures and spying on the local wildlife. I actually don't really know where to start with this.
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